David is a passionate musicologist as well as being a sound and media scientist with a broad research interest. Not a day goes by that he doesn't think about the influence of technology on our environment and society, as you can see in his publications. And because science cannot be reduced to written text, scientific cooperation and the collaborative production of knowledge is an integral part of his academic life, which is why talks and oral presentations are essential in his evaluation.


David’s research field is primarily focused on the investigation of (auditory) media technologies and is driven by an interdisciplinary approach between art and science which blends philosophical thinking with hands-on(bio)engineering. By revealing the real potential of analogue and digital media as well as biological systems, his research outcome leads to new ways of thinking and provokes creative solutions for a better future. Based on the biotechnology cochlear implant, his current PhD project challenges sound theory and hearing aesthetics. David’s research interest includes sound and its aesthetics; the investigation of creativity in times of artificial intelligence and bioengineering; quantum theory, Gender Studies, and bioinformatics.


To understand the impact of media and sound, one needs a comprehensive knowledge of technology, an understanding of systems and their relationships, economic factors from the extraction of the raw materials (that are crucial to the 'construction' of technology) to economic policy conditions and culture and its histories. The following publications represent this encompassing research approach.


”Cyborg Voice – Der Auto-Tune Effekt als Klangästhetik des Humanoiden. Ein medienarchäologisches Statement“ [The Auto-Tune effect as a sound aesthetic of the humanoid. A media archaeological statement]. In: Wissen im Klang. Neue Wege der Musikästhetik, ed. José Gálvez, Jonas Reichert & Elizaveta Willert, 163–78. Bielefeld: Transcript. [Overview in En]


”Xenodigital Storage. Zu Gast im fremden System“ [Guest in a foreign system]. In: Institut für Musikwissenschaft und Medienwissenschaft. Hausarbeiten & Essays. Link.[Overview in En]


Pay. Play. Repeat. Die medienkulturelle Zeitgestalt des Münzphonographen in den USA, 1889–1896 [The media-cultural time form of the coin-operated phonograph in the USA, 1889–1896]. Bachelor Thesis 2018. Link. [Overview in En]

”Das operative Ohr. Abseits der Akustik“ [The Operating Ear. Beyond Acoustics]. In: Institut für Musikwissenschaft und Medienwissenschaft. Hausarbeiten & Essays. Link. [Overview in En]



”Das Medienschöne. Evolution der Ästhetik“ [The Medienschöne. Evolution of aesthetics]. In: Institut für Musikwissenschaft und Medienwissenschaft. Hausarbeiten & Essays. Link. [Overview in En]

Geistervorlesung. Techniknahe Analyse in Zeiten der Pandemie [Ghost Lecture. Technological analysis in times of pandemic], Wolfgang Ernst (author), ed. Thomas Fecker & David Friedrich, Glückstadt: vwh.


As Editor

As Author

The Duality of Sound. Eine medienwissenschaftliche Zeitkritik des sonischen Signalwesens. [A Media Scientific Critique of the Temporality of Sonic Signals]. Master Thesis 2021, Link. [Overview in En].


Diminished Faculties: A Political Phenomenology of Impairment by Jonathan Sterne (book presentation)

Panelist (invited) together with Mara Mills & Neta Alexander

Online (USA /EUROPE / AUS)

June 20, 2022 (Link to record)

Akustische Dokumente/ Sonic Documents

"Wax & Coins. Das Phonogram im Zeitalter der mechanischen Reproduzierbarkeit“ [The Phonogram in the Age of Mechanical Reproducibility]

Bochum (Germany)

January 18, 2019

Technologies of Singing

“Wax & Nickels“

Detmold (Germany)

Novermber 2, 2018.

Medien, die wir meinen

“The Duality of Sound“

Berlin (Germany)

February 17, 2021 [via Zoom]

31st. DVSM-Symposium

”Cyborg Voice. Die Klang-Ästhetik des Humanoiden als Diskursfigur“ [The sound aesthetics of the humanoid as a discourse figure]

Berlin (Germany)

November 19, 2018.

Game Circuit #18

“Ludus Computatoriu. Das Spiel im Schatten der Maschine“ [The game in the shadow of the machine]

Berlin (Germany)

May 12, 2017.